S-044 | MORA: A Smartphone Application for Learning Math Through Games: Results and Perspectives.

S-044 | MORA: A Smartphone Application for Learning Math Through Games: Results and Perspectives. 150 150 SAN 2024 Annual Meeting

Cognition, Behavior, and Memory
Author: Christopher Gabaldon | Email: c_gabaldon@outlook.com


Christopher Gabaldon, Valeria Edelsztein, Andrés Rieznik

Universidad Torcuato Di Tella, Buenos Aires, Argentina
Centro de Formación en Investigación en Enseñanza de las Ciencias, UBA, Buenos Aires, Argentina

We analyzed data collected through a mobile application designed for children aged 6 to 12 to learn basic arithmetic while playing on a smartphone. The app, called MORA, features a playful and engaging design. With data from over 3,000 participants, we demonstrate that children are learning : the response times decrease as they progress through the game.

A key focus of our study was on the longitudinal tracking of individual performance, observing how each participant’s performance evolved over time and the tasks repetitions. This detailed approach was complemented by population-level analyses and the application of linear mixed-effects models, which allowed us to identify general trends and individual differences in learning. Additionally, we explored population variabilities related to schooling level and student gender. These analyses enhance our understanding of arithmetic learning in digital contexts and provide new insights for future research.

Masterfully Handcrafted for Awesomeness

WE DO MOVE

YOUR WORLD

Greatives – Design, Marketing, Sales

Working Hours : 09:00 – 19:00
Address : 44 Oxford Street, London, UK 22004
Phone : +380 22 333 555